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O2 jayjay
Sickology Together We Solo
34
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Posted - 2015.10.22 23:38:19 -
[1] - Quote
Doing alittle thinking today and found a simple solution that will balance the game and not destroy everything.
As it sits everyone complains about T3 with battleship tank and damage per second. When you compare a battleship to captials, there is a hige gap between them. My suggestion is make all battleships hit 17.8% harder, 22% more shield, structure, armor hp, and finally 11% larger cap with 8% faster cap recharge. This is a simple fix that will fix the gap between battleships and capital. Buffing battleships to this level will not only make it worth wild bringing a BS gang against a T3 gamg. It will also balance out the SP required to fly a proper BS compare to a proper T3.
Keep it simple.
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O2 jayjay
Sickology Together We Solo
35
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Posted - 2015.10.23 20:53:00 -
[2] - Quote
Rek Seven wrote:O2 jayjay wrote:Doing alittle thinking today and found a simple solution that will balance the game and not destroy everything.
As it sits everyone complains about T3 with battleship tank and damage per second. When you compare a battleship to captials, there is a hige gap between them. My suggestion is make all battleships hit 17.8% harder, 22% more shield, structure, armor hp, and finally 11% larger cap with 8% faster cap recharge. This is a simple fix that will fix the gap between battleships and capital. Buffing battleships to this level will not only make it worth wild bringing a BS gang against a T3 gamg. It will also balance out the SP required to fly a proper BS compare to a proper T3.
Keep it simple.
I completely agree that battleships are underpowered. I don't think they need any more tank or capacitor buffs but I think the DPS needs a big buff... Someone asked "do we need 2000 dps battleships" but you have to remember that it is harder for large weapons to apply their damage to smaller targets. PS. t3 cruisers are fine. They are supposed to be the pinnacle of ship technology ffs! Of course they should be able to beat a T1 BC.
Exactly! Not only do you get 2 au warp speed and snail align times. They use larger gun (don't understand how med gun match them in dps) with worse tracking. They require alot more skills to properly fly one.
So why not have 2000 dps battleships. They are BATTLEships! (not directed at replied user). BC are fine where they are.
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O2 jayjay
Sickology Together We Solo
38
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Posted - 2015.10.23 23:05:11 -
[3] - Quote
Leto Aramaus wrote:A problem with flat HP buffs across the board for all Battleships is that it further extends the idea that 1600mm plates and Large Shield Extenders are not "BS sized" modules.
If the Megathron's armor is increased by 50% or 100%, then a 1600mm is that much less of an actual bonus, and the meta will probably shift to resist mods and (!) maybe even Layered Plating will become useful (layered plate mods give a flat % bonus to armor HP instead of resists, and you never see them used currently).
This would mean 1600mm plates, which were originally intended to be fit by Battleships and probably NOT cruisers... would exclusively be fit on cruisers. And then we'll have people calling for "BS sized" mods to be introduced.
I say BS don't need an HP buff, just a DPS and maybe range/tracking buffs.
i.e. Megathron = cant expect 2000 dps i.e. Vindicator = " 3000 dps
Why not?
1600 T2 mm plate gives 4,800 additional armor hp. T2 Energized Armor Layering Membrane (EALM) give 15% more armor hp. Which means you would need 32,000 raw armor hp for the EALM to match the 1600mm plate (.15x32000=4800). A mega only has 6,500, then you have to include your 25% skill for more armor HP=8,1250. If they received my 22% buff plus the 25% from skills the new number would be 9912.5 which is alot under the 32,000 for the EALM to replace the 1600 T2 armor plates. So not by a long shot would my suggestion make the ship more powerful to where 1600MM plates will not be considered BS armor plating. using resistance over hp amount is the difference between being buffer fit and logi fit. When you have outside reps more resist is better. When you don't have logi DPS and Buffer is better. Different meta for different game play. My suggestions Keeps both metas and separates cruisers being closer to battleships and moving its power shifts slightly to the capital side without going anywhere near their territory.
That is why I made this post for a simple non destructive way to fix the T3 and BS problem. (above comment was a armor comparison for a mega and was picked due to the 1600 mm plate discussion) |

O2 jayjay
Sickology Together We Solo
38
|
Posted - 2015.10.24 00:07:00 -
[4] - Quote
Ellendras Silver wrote:O2 jayjay wrote:Doing alittle thinking today and found a simple solution that will balance the game and not destroy everything.
As it sits everyone complains about T3 with battleship tank and damage per second. When you compare a battleship to captials, there is a hige gap between them. My suggestion is make all battleships hit 17.8% harder, 22% more shield, structure, armor hp, and finally 11% larger cap with 8% faster cap recharge. This is a simple fix that will fix the gap between battleships and capital. Buffing battleships to this level will not only make it worth wild bringing a BS gang against a T3 gamg. It will also balance out the SP required to fly a proper BS compare to a proper T3.
Keep it simple.
the gap between BS and capitals is WAY bigger then the gap between cruisers and BS and on this note only your solution is NOT a solution. T3 cruisers need a nerf it is as simple as that.
Its a start to a solution and that start is better then nothing. Key note here is to have a filler between the T3 and caps. No need to make another ship when you have Battleships that are semi worthless against T3 and Caps. Yes i understand the gap between BS and caps is a HUGE gap and that's why I am recommending a slight shift towards caps.A shift so small and minute. The best way to compare the gap between the two (BS and Caps) would be the distance from the US and Europe. my recommended power shift is equal to the tectonics plates shifting between the two countries (change is distance from year to year). Its not a Big buff by any means. |

O2 jayjay
Sickology Together We Solo
40
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Posted - 2015.10.24 01:28:38 -
[5] - Quote
Ellendras Silver wrote:O2 jayjay wrote:Ellendras Silver wrote:O2 jayjay wrote:Doing alittle thinking today and found a simple solution that will balance the game and not destroy everything.
As it sits everyone complains about T3 with battleship tank and damage per second. When you compare a battleship to captials, there is a hige gap between them. My suggestion is make all battleships hit 17.8% harder, 22% more shield, structure, armor hp, and finally 11% larger cap with 8% faster cap recharge. This is a simple fix that will fix the gap between battleships and capital. Buffing battleships to this level will not only make it worth wild bringing a BS gang against a T3 gamg. It will also balance out the SP required to fly a proper BS compare to a proper T3.
Keep it simple.
the gap between BS and capitals is WAY bigger then the gap between cruisers and BS and on this note only your solution is NOT a solution. T3 cruisers need a nerf it is as simple as that. Its a start to a solution and that start is better then nothing. Key note here is to have a filler between the T3 and caps. No need to make another ship when you have Battleships that are semi worthless against T3 and Caps. Yes i understand the gap between BS and caps is a HUGE gap and that's why I am recommending a slight power shift for Battleships towards caps. A shift so small and minute. The best way to compare the gap between the two (BS and Caps) would be the distance from the US and Europe. my recommended power shift is equal to the tectonics plates shifting between the two countries (change is distance from year to year). Its not a Big buff by any means. so let me get this straight you know that T3s are OP and you want to fix it by nerfing capitals (which is what you are doing if you boost BS and keep T3 cruisers OP) and make BS also OP and you dare to call this a start of a solution?????? are you freaking kidding me????? the only thing that is needed is a nerf of the T3 cruisers and believe me i can fly all of them near perfect, but it has to be done period. in case you don't believe me http://eveboard.com/pilot/Ellendras_Silver
For the cost and skill points that you lose when dying in a T3, Yes they are perfectly balanced when compared to other ships that are below a BS. But when using battleships which are more of a skill grind then T3 cruisers, T3 crusiers fleet will always win against Battleships Fleet. There should be more of a fear for T3 Cruisers and at this moment their isn't. With my change they would have to worry about going up against 2000+ BS that tank more and can easily punch thru a T3 tank with logi.
Quote: suggestion is make all battleships hit 17.8% harder, 22% more shield, structure, armor hp, and finally 11% larger cap with 8% faster cap recharge.
you call this a small power shift!!!!!!!!!!!?????????????
you are insane[/quote]
Its not insane. It makes a balanced game. Its making a counter to T3 and put battleships where they properly belong in this game. |

O2 jayjay
Sickology Together We Solo
40
|
Posted - 2015.10.24 03:46:21 -
[6] - Quote
Ellendras Silver wrote:i don't have a issue with a small boost to BS`s in general but what you propose is a HUGE buff that is not out of proportion it is off the scale. starting about the SP loss of a T3 cruiser that should be removed with the nerf.
but lets face it the whole problem is that T3 cruisers are OP and that can not be fixed by tearing the WHOLE balancing out of scale by boosting BS`s with the numbers you are proposing. and calling it a small power shift is the cherry on the cake my god what have you been smoking.
well i listed the armor increase and it was not anywhere near what a t3 can get. two 1600 mm plates on a Proteus with subsystems that give 10% armor hp, with high grades gives the Proteus 53k raw armor hp. with T2 resist and 1000dps can you please explain how my buff is asking too much? Last i checked 53k raw armor hp with T2 resist is way more then my 30k raw armor hp T1 resist Mega. So what was that about me smoking some stuff?
I don't post without taking into consideration other variables in the game. with that being said. Capitals have over 100k shield, armor, hull hp in each category. Some BS have less then 10k while some have a little more the 10k. so capitals have 10x or more shield, armor, hull hp then BS but BS only have 3 time more raw hp then cruisers. Cruiser are in line with frigs with 5 time or more raw hp then a frig. but my small buff which will still leave BS having 10 times less raw hp but become 4 times more then cruisers is unreasonable? I do not see any logic in your debate. |

O2 jayjay
Sickology Together We Solo
40
|
Posted - 2015.10.25 03:30:30 -
[7] - Quote
Ellendras Silver wrote:O2 jayjay wrote:Ellendras Silver wrote:i don't have a issue with a small boost to BS`s in general but what you propose is a HUGE buff that is not out of proportion it is off the scale. starting about the SP loss of a T3 cruiser that should be removed with the nerf.
but lets face it the whole problem is that T3 cruisers are OP and that can not be fixed by tearing the WHOLE balancing out of scale by boosting BS`s with the numbers you are proposing. and calling it a small power shift is the cherry on the cake my god what have you been smoking. well i listed the armor increase and it was not anywhere near what a t3 can get. two 1600 mm plates on a Proteus with subsystems that give 10% armor hp, with high grades gives the Proteus 53k raw armor hp. with T2 resist and 1000dps can you please explain how my buff is asking too much? Last i checked 53k raw armor hp with T2 resist is way more then my 30k raw armor hp T1 resist Mega. So what was that about me smoking some stuff? I don't post without taking into consideration other variables in the game. with that being said. Capitals have over 100k shield, armor, hull hp in each category. Some BS have less then 10k while some have a little more the 10k. so capitals have 10x or more shield, armor, hull hp then BS but BS only have 3 time more raw hp then cruisers. Cruiser are in line with frigs with 5 time or more raw hp then a frig. but my small buff which will still leave BS having 10 times less raw hp but become 4 times more then cruisers is unreasonable? I do not see any logic in your debate. when will you get it??? the problem is not that the BS cant match the tank of a T3 cruiser, but that a T3 cruiser can exceed a BS tank. the problem has always been with the T3 cruiser so they need a nerf again it is that simple and again you can not compare the tank of capitals with that of a BS as there is a HUGE gap between them. It is as if you compare the tank of a frigate to a battle cruiser
I get it. You want to neft T3. Nerfing them will not solve anything. Putting ships in their proper place is what will balance eve and BS are the only thing that is under power and in a awkward posistion.
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O2 jayjay
Sickology Together We Solo
40
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Posted - 2015.10.25 03:39:06 -
[8] - Quote
Ellendras Silver wrote:Harvey James wrote:Ellendras Silver wrote:O2 jayjay wrote:Ellendras Silver wrote:i don't have a issue with a small boost to BS`s in general but what you propose is a HUGE buff that is not out of proportion it is off the scale. starting about the SP loss of a T3 cruiser that should be removed with the nerf.
but lets face it the whole problem is that T3 cruisers are OP and that can not be fixed by tearing the WHOLE balancing out of scale by boosting BS`s with the numbers you are proposing. and calling it a small power shift is the cherry on the cake my god what have you been smoking. well i listed the armor increase and it was not anywhere near what a t3 can get. two 1600 mm plates on a Proteus with subsystems that give 10% armor hp, with high grades gives the Proteus 53k raw armor hp. with T2 resist and 1000dps can you please explain how my buff is asking too much? Last i checked 53k raw armor hp with T2 resist is way more then my 30k raw armor hp T1 resist Mega. So what was that about me smoking some stuff? I don't post without taking into consideration other variables in the game. with that being said. Capitals have over 100k shield, armor, hull hp in each category. Some BS have less then 10k while some have a little more the 10k. so capitals have 10x or more shield, armor, hull hp then BS but BS only have 3 time more raw hp then cruisers. Cruiser are in line with frigs with 5 time or more raw hp then a frig. but my small buff which will still leave BS having 10 times less raw hp but become 4 times more then cruisers is unreasonable? I do not see any logic in your debate. when will you get it??? the problem is not that the BS cant match the tank of a T3 cruiser, but that a T3 cruiser can exceed a BS tank. the problem has always been with the T3 cruiser so they need a nerf again it is that simple and again you can not compare the tank of capitals with that of a BS as there is a HUGE gap between them. It is as if you compare the tank of a frigate to a battle cruiser you also seem too be leaving out the part where the T3 cruiser hull will reduce BS dps by 1/4, which means not only are T3's far more reppable (insane resists+sig+higher speed) but they are also much more mobile on top of the raw HP comparison. i thought that was logical and it only support my point T3 cruisers are OP and need a nerf. but the TS wants to give BS a HUGE buff because Tr cruisers are OP and that makes as much sense as a cat with swimming fins
You're being emotional and irrational. Your hate for t3 clouds your judgement to where you only see T3 as a problem. Battleship are in need of a decent buff and everything is fine where its at. Battleships should dominate all subcap in sheer DPS and EHP. Because they are the biggest ship hull that utilize the largest guns/missile launchers that can be fitted on a subcap. |

O2 jayjay
Sickology Together We Solo
40
|
Posted - 2015.10.25 03:44:29 -
[9] - Quote
elitatwo wrote:Caleb Seremshur wrote:Omnathious Deninard wrote:Don't buff battleships to try to nerf T3s. If battleships need a buff then they should bet a buff. T3 cruisers should be balanced as a cruiser. I thinj t3c should be treated like BC. Slow them down and sig bloom them a bit. Then at least their tank will reflect the kind of ship they are rather than just being a straight cruiser+2. Also at Nevyn: Maybe making battleships have a role bonus where they receive double hp bonuses from shield extenders/plates? And not for every vessel mind you. Suitable ships could include Raven. Megathron Abaddon Tempest. Role bonus: shield extenders and armour plates grant double the HP value listed on the module. Think about it. Just take 5 minutes to think about it. Hmm.. I don't know if that is the answer. Being a slow ship doesn't have to be a bad thing. When I am on SiSi I get to fly a lot of battleships that I usually wouldn't but being slow didn't really have a bitter taste. But on one thing I hope everyone will agree with you, I do, the Abaddon - the worst laserboat in New Eden, even worse than the Punisher. Was trying to make this ship work last night but for the life of me there was no way to make it viable. The damage bonus is misplaced and should be replaced with something useful even if it's just the capacitor use bonus some Amarr ships share. Just for my curiousity, what do you think is wrong with the Navy Apocalypse? I always liked the Apocalypse since I can fly her and the Navy Apocalypse is just a little easier to fit, so I am curious.
Rooks and Kings would be a better person to ask a fitting from for Navy Apocs
elitatwo wrote:Why do you think that having more buffer would be a good thing on the four ships?
More EHP makes it more of a grind to kill the Battleship. Makes it harder to take them off field which gives more time for logi to cycle reps on.
elitatwo wrote:I really think that current trend to hull-buffer everything is terrible to say the least. It used to be an artform to active tank. Now it is racing challenge to put as much bulkhead on every boat as you can.
Btw. we need a pirate faction implant set that increases hull hp by 7 million % and 3 trillion as set bonus /sarcasm. |

O2 jayjay
Sickology Together We Solo
40
|
Posted - 2015.10.25 20:11:09 -
[10] - Quote
Oskolda Eriker wrote:Khan Wrenth wrote:Oskolda Eriker wrote:elitatwo wrote: Can you see the difference?
Problem is that our hypothetical Apocalypse doesn't hit anything below another battleship or a planet, dps or not. Even if you would increase the laser damage by 2x that hypothectial ~12000hp damage every ~6 seconds still doesn't hit anything.
But I agree that a battleship should have a lot more resources than a tiny cruiser and not get sunk in 20 seconds.
I see the difference, proteus have 1000dps at 4km. and lose any damage at 20km Apoc at 22km nice difference isnt it? And the Proteus will have all the mobility it wants to dictate range, transversal, and whether or not the engagement continues. Nice difference, isn't it? normal tanked proteus have same speed at mwd, as bs for example mach. Proteus cant dictate anything, he doesnt have utiliti high slots. enough med slots(3 may be 4 at best)
I don't think you have been playing the game long enough to understand what we are talking about. |

O2 jayjay
Sickology Together We Solo
40
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Posted - 2015.10.25 20:46:48 -
[11] - Quote
Ellendras Silver wrote:@O2 jayjay i don't hate T3 cruisers or else i would not have trained them, and i already stated that i am not against a small buff for BS in general, what the TS suggests in his OP is like stated before not out of proportion, but it is off the scale. The reason i want T3 cruisers to be nerfed is because they are so OP it is not funny, and nerfing them will solve a lot ofc it isnt easy as a lot of people depend on its income (WH industry) and they need to be able to do WH sites properly
I never had a problem applying dps to T3. I go to my opt, scram and web it then shoot my main batteries at it. As long as my ship isn't moving and they are at rang i have no problems hitting them. In a decent fleet fight BS don't have enough dps to shoot them off field before logi can get reps on them. BS also die too fast against a T3 gang. I still think the cost and SP lost is a huge risk when flying T3 that they are fine where they are at and BS don't posses the proper strength for fleet warfare.
Ellendras Silver wrote:@W0lf Crendraven i really cant take you seriously i am sorry but T3 cruisers crush every T2 cruiser and even battle-cruiser in the game only exception is the commandship (only since they changed it) and logi
@Oskolda Eriker funny but why do you say flights?????? you mean i never lost a T3 cruiser well not on this toon no but on 2 other toons i did, i can assure you i used them on multiple characters
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O2 jayjay
Sickology Together We Solo
40
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Posted - 2015.10.26 05:43:13 -
[12] - Quote
we sure can agree on BS needing a buff as long as it is not what the TS wants because that is ridiculous i never was against that. I am against the change the OP wants: quote from OP as reminder
Quote: My suggestion is make all battleships hit 17.8% harder, 22% more shield, structure, armor hp, and finally 11% larger cap with 8% faster cap recharge.
Ellendras Silver wrote:that is far and i mean far too much can we agree on this aswell?
What is too much about it? Its a battleship. Battleships were the end all be all in WW1 and early WWII until carriers cam into play. In eve i think its safe to say that a carrier can kill a battleship 1v1 dont you? But it isnt safe to say a battleship can kill a crusier 1v1. I honestly think my request isnt enough by a long shot and its a good starting point for BS. My 2-ó |

O2 jayjay
Sickology Together We Solo
40
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Posted - 2015.10.26 08:15:34 -
[13] - Quote
W0lf Crendraven wrote:Battleships need a buff, but not a damage, more ehp, or cap. Those are all useless to a bs nowadays, what a bs needs is scan ress, a tiny bit of lock range so it can lock past 100km and warp speed.
And ideally someway to avoid camps.
I dont see how this will help BS at all. But youre more then welcome to explain yourself. |

O2 jayjay
Sickology Together We Solo
48
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Posted - 2015.10.30 17:57:00 -
[14] - Quote
Can we get this BS love soon? |

O2 jayjay
Sickology Together We Solo
48
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Posted - 2015.10.30 20:43:52 -
[15] - Quote
Valacus wrote:While battleships certainly need a role bonus, just leaving T3s as is doesn't fix any problems. T3Cs need a nerf. Buffing battleships to 2k DPS is not going to fix T3Cs. Don't revolve your battleship buff around the T3C, and don't nerf the T3C around battleships.
Can you explain how this would not fix T3? It would be 2k-3k BS btw. I dont think a T3 fleet can go toe to toe with a BS fleet with my buffs. The SP loss is nessary for T3 as its a perfect balance in risk vs reward. I dont see how you can say it wont fix T3. Wven if they did nerf T3 how does this help BS? They are still undee rated. What roles will T3 have? Dumb them down to rating boats? What good does that do? Im looking at the big picture and they are fine where they sit atm. Making BS more superior then T3 fixes everything. I understand HAC are suppose to be stronger but depending on fitting The same faction T3 will more then likely lose to a HAC of the same faction. Fitting can easily change the outcome in a solo fight. I dont see the need to nerf T3 and i also dont see why BS don't deserve my buff. Please break it down barney sytle for me. |

O2 jayjay
DERP'S R US
51
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Posted - 2015.11.19 13:48:06 -
[16] - Quote
baltec1 wrote:big miker wrote:Oh, i'll gladly fly 2k+ dps battleships  Edit: and kill 35km scram hics quick enough 4-5k dps vindicators 
T3 will have a hard time tanking that. Battleship will truely become a slow moving feared powerhouse. Like they should be. They can also fight caps in large numbers. need a few frigs to take down a crusier. Need a few crusiers to take down a BS. Why cant a few BS take down a captial? |

O2 jayjay
DERP'S R US
51
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Posted - 2015.11.19 20:22:01 -
[17] - Quote
elitatwo wrote:O2 jayjay wrote:baltec1 wrote:big miker wrote:Oh, i'll gladly fly 2k+ dps battleships  Edit: and kill 35km scram hics quick enough 4-5k dps vindicators  T3 will have a hard time tanking that. Battleship will truely become a slow moving feared powerhouse. Like they should be. They can also fight caps in large numbers. need a few frigs to take down a crusier. Need a few crusiers to take down a BS. Why cant a few BS take down a captial? All you need to do is ask and since you did, Mafia Redux did exactly that with 8 Taloses a while back and even had that on a podcast of theirs where they talked about taking down said carrier. A few years ago I made the same experiment on SiSi asking for a few battleship pilots to help bring down my Chimera. 11 came, warped and killed it. So in response, they already can and battleships do not need more firepower. It is always very astounding that you always choose to not read what I say about ships or weapons and the very clear differences in damage per second - every time. Let me repeat myself. Battleship guns and cruiser gun may do the very same paper damage per second but it is a very huge difference in how. Being shot every 3 seconds with 3000hp damage is very different than begin hit by 6000hp damage every 6 seconds and the difference is not the timer tick of the hamsters. Let's make an example. You shoot a tach-mare with a 1000dps vigilant. For arguments sake let's say you shoot 3000hp thermal and kinetic in a 50:50 slit using Void M one time. The resulting damage in a properly fit tach-mare will be somewhere between 700 - 900hp damage. The tach-mare has you scramed and counter webbed and shoots you with Gleam L and you hypothetical plate-rep vigilant gets hit with 4000hp damage - low EM and some thermal resist make sure of that and you are at 80% armor because the shields didn't "buffer" any damge. Now the tach-mare turns on the shield booster and swipes away your tiny boat damage and shoots again - you are in structure and the tach-mare pilot is asking herself if your vigilant really was a thread or not. That 1000dps vigilant goes boom and the 920dps tach-mare wins. Do you understand now that 1000dps are not equal to 1000dps??
Sorry but it shoulnt take 11 BS to kill 1 carrier. 1000 DPS = 1000 DPS. I think youre trying to say alpha? Either way 3 BS should be sucessful in killing a carrier using only BS damage. |

O2 jayjay
DERP'S R US
52
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Posted - 2015.11.20 00:42:30 -
[18] - Quote
elitatwo wrote:O2 jayjay wrote:Sorry but it shoulnt take 11 BS to kill 1 carrier. 1000 DPS = 1000 DPS. I think youre trying to say alpha? Either way 3 BS should be sucessful in killing a carrier using only BS damage. No, they should not.
Why not? What is your reasoning why 3 t1 tier 2 and up battleships shouldnt be able to kill 1 carrier? |
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